Tuesday, 7 October 2014

A bridge between Objective C and C/C++

Consider the developing of a game: you're writing your scene under the magic and wonderful C++ world but you really need to display the Game Center leaderboard (or the Google Play Games leaderboard): it's the time to call a native Objective C method (or Java method, in case of the Android platform). So, How to do that ?

Monday, 6 October 2014

A night spent so good: boost-compiler

As I tweet some days ago, I'm going to talk of an useful tool that I wrote (in order to be used by my self, but.. HAPPY OPEN SOURCING!11!!).

Well, a tool that I wrote is probably not the right words because a part of it became from the amazing work done by Pete Goodliffe.

Sunday, 5 October 2014

Hungry Kong, a very simple game

During the last week, in a couple of  days, I developed a very simple game called Hungry Kong.


Tuesday, 30 September 2014

C++11 and the nullptr keyword

Since C++11 was released, a lots of new big features has been presented to developers: lambda, async, auto and more.

But there's an interesting new keyword that will help you a lot a in strange situations: nullptr.

Saturday, 30 August 2014

Improve LINQ to SQL queries

While developing the desktop windows client here in LiveBox, I was involved in a problem: how can I improve the performance in linq query ?

In this post, I'd like to recommend you 3 easy tips, that will improve your queries at least 5 times.

Friday, 29 August 2014

Good C and C++ Books

After writing the Good Algorithms Books post, I really feel that I need to write something about my favorite programming language: C/C++.

Well, learn this languages is really hard. First of all, IMHO, learn C++ does not require you to learn the C language before, and, of course, vice versa.

How to code a game

Well, first of all, I'm not a professional game developer, as I wrote in this article, but one of my hobby is to write games.

During my developer's life, I've received a lots of questions about how to become a game developer, how to write a game, and more. In this article I'll try to respond you, explaining what you need in order to write a good game and what could be the right way to follow.